Saturday, March 12, 2011
Battle: Los Angeles Xbox 360 Review
After about 30 minutes my game finished downloading. It was only around 1GB, so I wasn't expecting some massive game with flashy graphics. When I first booted it up I watched a poorly done intro set up in a comic book style. While the art wasn't bad, I found it boring, and the style very unfitting to the actual game. Needless to say, I found myself skipping all these throughout the game. All I needed to know about the story was that aliens were invading LA, and that I had to kill them. When the game started up, I thought that it wasn't that bad for what it was, but not that good either. That thought lasted for about 45 minutes when the end credits rolled. Yup, it was only 45 minutes long. It felt like it was over before it started. Ok, so its a very very short game, but what does it have to offer? Lets see...
Lets start off with the weapons and what this game gives you. First off you have your standard assault rifle which has good range, shoots fast, but it a little weak. Second you've got a sniper rifle which is very strong. Finally there is the rocket launcher which does just what the name implies. Yup, thats it, the game has just 3 main weapons. No pistols, no alien weapons. For sub weapons you get only hand grenades. Using these pretty much sucks though. No matter how many I threw, I rarely was able to get the right angle. Other then the weapons mentioned, you can also hop on a gun turret in about 2 or 3 sections. I usually like turret type missions, but these were boring.
What about the aliens you fight? Well those seem even more limited then your methods of attack. First off you have your typical grunt types that attack in waves. These things seem brain dead and usually stand there and let you shoot them. The second type of alien you fight is one on a gun turret type vehicle. These are fairly rare and don't pose much of a threat. Finally you fight some small assault type ships. Its best to use a rocket launcher, or gun turret on these.
Graphically the game is pretty average. Nothing too bad, but nothing too good either. The worst thing about the graphics is the lack of variety in everything. I understand the game is set in a city, but a little change of environment would be nice. I also should comment on the grenade throw animation. Lets just say that it is laughable at best.
Sounds are pretty typical. Nothing too bad, but nothing that really stands out too much either. Some of the voice acting is decent, but that is about it.
Like I stated, the game is only about 45 minutes long. I beat it through on normal without even dying once, so the game is also easy as well. I haven't tried it on hard yet, but I might do a thrid play-through once im done beating it on easy. Yes, im doing a second play-through on easy since when I beat it on normal it didn't give me the achievement for beating it on easy. Was this the developers way of trying to artificially increase the games length? If so its a little lame.
Now I would like to talk about the games multiplayer.....wait a minute, there is no multiplayer. What an insult...the least they could have done was tacked on a multiplayer mode with 3 or 4 maps.
In the end I would advise you to stay away from this game. Its too short, its boring, and is nothing more then an attempt to make a quick buck by Konami. The only people who should be wasting $10 on this game are those who must get achievements. There's only 200, but their easy to get, and you should be able to get them all in under 3 hours.
Friday, December 25, 2009
I Broke Down And Got A PSP
Yup I finally bought a PSP Gran Turismo pack. I didn't plan on it, but I broke down and bought one along with Castlevania, and SF Alpha Max. The other games are games I had already bought, but I included them in the shot anyway. Shortly after trying the system out, I discovered that there was an annoying faint boarder around the screen. Almost like burn that formed a frame. So I googled this and it seems that others had the same issue. So I hurried back to Best Buy asap to exchange it for the last Gran Turismo PSP set they had. Thankfully this new system is trouble free so far.
As far as my impressions of the system go, I really like it, but so far it fails to wow me like the DS the first day I got it. Yeah it looks prettier then the DS in motion, but it just seems to lack that certain magic the DS has. On the plus side, I love the fact that I can transfer my downloaded PS1 titles from my PS3, to it. So far i've only transfered Gex, and SF Alpha 2, but I plan on trying a few more out tonight. Finally, why couldn't Gran Turismo come in an actual PSP case? Instead it comes in a shitty cardboard case that won't do very much to protect it.
Next up are some games i've gotten over the past week and a half. No spectactular deals hear, but Tekken 6 was $50, GOW Collection $40, and Stormrise $20. And yes I already got Tekken on PS3 the day it hit, but for some reason I had the itch to buy it on 360 as well. In fact, this is the version I should have got from the start. Not only are the graphics slightly cleaner, but the load times are better, and the 360 pad just feels much better then the PS3 pad. Funny since the reason I got the PS3 version to begin with was because I felt its pad would offer better control to Tekken. Anyway, I may have forgotten to add a new game or 2 to the pic that i've gotten since my last blog, but for the life of me I cant remember. Oh well, I do remember some Wii VC games I downloaded though. Those games include Contra Rebirth, Final Fight 2, Blaster Master, Pulse Man, and Zombies Ate My Neighbors. Out of all these, I have to say Final Fight 2 did not age very well. Heck even when it was released it felt like a step back from the original. A shame that Capcom kinda screwed this series up so much after the first, while Sega took its similar Streets of Rage series, and kept improving upon it. I did like Final Fight Streetwise on Xbox though. Yeah it was flawed, but it was still a lot of fun.